In the previous semester, I had designed and implemented the games fundamental mechanics and so this next semester would be spent almost entirely on modelling and making the game levels themselves. Due to feedback over the christmas period there was a change in storyline and artstyle meaning a few things from the previous semester would have to be re-designed.
This first part to this involved me having to actually draw out and model all of the various characters and assets I would need for the game. I started initially with the protagonist and the three enemy types he would have to face, as these would be the most prevalent/recurring items in the game.
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