Following my idea to create a low poly FPS, I produced sketches and designed all the character, weapon and landscape models that will be used within the game. I also re-wrote the games plot, to make it better fit the game I want to make.


Plot

In a parallel low poly universe, several decades and light years from the present, an inter-planetary war has just broken out between the earth-like planet Blanco and its fellow inhabitants of the Nu galaxy.
A booming industrial planet nearest to the galaxies sun, Blanco had enjoyed much of its success mining its planets naturally growing Alimentation to power everything from their cities and towns to their transportation and weaponry. Unfortunately the planets supply of Alimentation was finite, forcing the people of Blanco to travel to the seemingly desolate neighboring planets of Vert, Jaune and Rouge in search of more.

Once the Alimentation had been located and mining had begun, the never-before-seen occupants of each planet began to surface and overthrow the Blanco mining settlements, sending its workers back empty handed.

Desperate to appear in control of the situation ahead of mounting pressure from its people about the lack of Alimentation, the
government of Blanco turned to renegade Jonny Zap for immediate help and re-launched their mining ships, declaring war on any Verts, Jaunes or Rouges that get in his way.


Character Design

[Click on models for 360 degree view]

Weapon Design

[Click on models for 360 degree view]

Landscape Design

 

 


Example Gameplay

example-gameplay0029-copy