Now that I had my levels completed and the game playable, I needed to snazz it up and add some elements within Unity to bring it to life.

The first thing I did was model and add a jetpack to my player. This was due to not having time to weight/animate/code running animations for the players and characters so was the best work around I could think of. To make the jetpack look like it was actually working and making you hover, I added some cartoon style clouds from a unity particle system and made them a child of the jetpack object so would follow the player around and interact with the air properly.


Example_Jetpack


Next I wanted to add some stuff to the guns so it was actually fun to shoot them. Using the particle system I had in place previously from the testing phase I changed it to emit these ringed objects to represent sound waves as you usually see in comics. I also added some images of sparks and musical notes as well as a light source that is triggered as you fire, which replaced the muzzle flashes I had in place.


Example_Gun


Finally, the last thing to do with the particle system was to create an enemy death effect. Each different type of enemy would explode into a bunch of cogs and musical notes, with the explosion matching their colour and size.


Example_Enemy_Death