Update Two

For my Design for Simulation planet simulator, the next stage was to create the visor for the FPS camera for each level.
My plan was to make a different visor for each planet, that details relevant scientific information, to give the impression the player is in a spacesuit and make the simulation feel more real.
I gathered the data from various sources, namely NASA’s own website and began mocking them up within Photoshop.

I could then add these to the camera within Unity3D, by attaching it as a raw image to the Canvas object. This would mean, the visor would stay in its right place when moving the camera and also meant I could add camera effects such as motion blur or depth of field within distorting the visor image.

Screen Shot 2016-02-21 at 15.52.44

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