Week Six

For week six, we had to use Cinema 4D to create a maze shape.
To do so, I made a cube out of 50 by 50 segments and made it editable.
Using the selection tool, I selected all of the squares I wanted to be walls and extruded them upwards. This left me with a nice maze shape

Screen Shot 2015-03-25 at 14.13.44

Saving my maze as an .FBX I was able to import it to Unity. Adding colliders I was able to make the walls solid and upon dropping in a first person controller was able to run around my maze.
As the lighting wasn’t great (due to lack of textures and my physical sky not working), I attached a light to my characters head for better illumination when negating the maze.

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