Essay

ABSTRACT

My essay will be a comparison and contrast between the animatic work of Ladislas Starevich and

Nick Park, looking at the impact of their work on digital technologies.

 

INTRODUCTION

The aim of my essay will be to analyse the work of the pre digital animator Ladislas Starevich in

contrast to the more recent work of British animator Nick Park and compare where the works have

similarities and differences.The essay will focus on comparing how the works are made, on their

visual appearances, seeing if there are similar styles and themes, addressing what impact, if any

did they have on technology and society at the time and what their legacy in the film world has

been.

Animations are made up of a number of pictures or frames projected at high speeds so we

perceive them as natural motion, the speed at which we recognise them to be similar to that of

everyday life. This is also known as frame rate. It is a perception of our eyes that creates this

illusion and allows a sequence of images to become an animation.

Animation in some form has arguably been around since the 17th century, but it wasn’t until 1892

that the first known animated film was publicly projected onto a screen by Charles-Émile Reynaud

in France.(1) Fast forward 30 years to as late as 1923, when Walt Disney arrived did animation

take on its familiar form.(5) Over this period the techniques and methods used have greatly grown

and differed which is why comparing the works of a traditionally ‘pre-digital’ artist with the works of

a ‘post digital’ one will be interesting to note what has changed and what has not.

Ladislas Starevich was a stop-motion animator from Russia born in 1882 and is most known for

being the author of the first ever puppet-animated film in 1912 called The Beautiful Lukanida.(11)

He was also notable for his use of insects and other animals as protagonists of his films, with his

best work often being cited as ‘The Tale of the Fox’ – his first animated feature, which he made with

the help of his daughter Irene.(11)

Nick Park is an english animator and most famous for being the creator of the Academy Award-

winning Wallace and Gromit Claymation films.(12) Park has been nominated for an Academy

Award a total of six times, as well as numerous Oscars, for his work with stop-motion.(12)

These two animators share a lot of similarities, with them both being keen stop-motion pioneers

there will be a lot of crossovers in the techniques used. They are both very story-driven animators

and It is also worth noting that like Starevich, Park too is known to have an interest in using insects

and other animals as the protagonists of his films.There will also be differences between the works,

most notably the time difference between when they were produced. Since the 1920s, animation

has changed remarkably and it is now possible for animators to create sequences that could not

have been imagined just a few decades ago. Therefore the believably or illusion will be completely

different between the two films.

 

BODY

According to Oxford dictionaries, an Animation is defined by;

“The technique of photographing successive drawings or positions of puppets or models to create

an illusion of movement when the film is shown as a sequence”(2)

FPS stand for frames per second, a measurement for how many unique consecutive images a

camera can handle each second.(13) The human eye and brain can process between 10 to 12

separate images every second, perceiving them all individually.(3) When the brain and eye tries

to deal with incredibly short exposure to the visual material, they may confuse the images to

appear as one continuous entity. As such your eyes create an illusion of continuity, allowing a

sequence of still images to give the impression of motion, ergo animation.(14) Projections of

images go back as early as the 1650’s to Christiaan Huygens or Athanasius Kircher’s ‘Magic

Lantern’ or ‘lantern of fright” because it was able to project spooky images that looked like

apparitions.(1)

The Phenakistoscope was another early animation device.(4) Invented in 1831, by Joseph Plateau

and Simon Von Stampfer, the device was essentially a disk, with a series of images drawn inside

and evenly spaced around the centre. As it spins, the viewer would look through a slot at the

drawings, which are only visible for a brief moment as they past by the slot and the next image

comes into view. It is the speed at which the sequential images are delivered to the viewer

that creates the illusion of motion.(4)

In 1906, the first entirely animated film was created by John Stuart Blackton called the

Humorous Phases of Funny Faces, who is considered to be a revolutionary in American motion pictures.

It was Blackton alongside Albert E. Smith that formed one of the first movie studios, Vitagraph

Motion Pictures, from which they produced the Haunted Hotel, another of his animated films,

most noteworthy for its effects of animation of 3D objects, introducing 3D animation to the world.(15)

However, the first animated film created by what is now called ‘traditional animation’ (hand-drawn),

was in 1908 by Émile Cohl called Fantasmagorie.(5) These methods remained in use, but it wasn’t

until 1928 when Walt Disney was working on the third Mickey Mouse, ‘Steamboat Willy’, that

motion picture sound arrived. This changed the whole scene and recognising the breakthrough as

an advantageous one Disney added sound to the third Mickey and watched it become the first

successful sound animated film. It was this that made Mickey a global star, and launched Disney

into the studio we know today.(5) These same methods would continue to be used, until the

invention and continued use of computer generated animation in the 1980s, which has since come

to the fore-front in modern times.(5)

Ladislas Starevich was born in Moscow in 1882, and by the age of 28 (some 20 years prior to the

arrival of Disney) was the director of the Museum of Natural History in Lithuania, making his first

films, using the new cinema technology of the time to capture various animal behaviours. Originally

he wanted to film stag beetles fighting, but realised as soon as he turned on the stage lighting the

beetles, (who are nocturnal), would go to sleep. Instead inspired by the work of Émile Cohl,

Starevich decided to combat the problem by recreating the fight using the beetles’ exoskeletons.

He replaced their legs with wire and used stop-motion techniques to bring the battle to life.(6)

In 1911 he moved to Moscow to make more live action and stop-motion films. He had become

accustomed to using dead insects as his characters in his animations, but after emigrating to Paris

post First World War, he started to make longer, more fantastical films using puppets he would

create. He also began to experiment with both sound and colour, and mixed live action with stop-
motion.(6) It was here that he and his daughter Irene produced his first fully animated feature

length film ‘The Tale of the Fox’. This featured Johann Wolfgang Von Goethe’s particularly lasting

rendition of the adventures of Reynard the Fox, a trickster from medieval European myth and folk

law and tells the story of Reynard’s attempts to live his life of tomfoolery as the lion king of the

animal kingdom tries to stop him.(7) The animation style Starevich used was pioneering for it’s time

and even decades later still resembles no stop-motion animation or puppet show you’ve ever seen.

(7) Over a pain-staking 18 month production period he hand modelled and animated all of his

characters using traditional stop motion methods (i.e. take a picture, move the character slightly,

take another picture and repeat). Yet it was the intricate detail of his character models, mixed with

the fluidity and realness of Starevich’s animation style that allowed for a film made in a completely

alien medium to be a commercial success but most importantly, was the first time viewers were

able to make a connection with the narrative of a film made in this way.(7)

Over the next few decades the stop motion and animation process would undergo a massive

evolution and refining process to the point where it was done on a much larger commercial scale.

With Disney’s obvious success with its many feature length films, for the first time there was

animated cartoons shown on television as shows.(5) Growing up in this world, the process to make

these films was suddenly way more available to the average person. Once such person was Nick

Park from Preston, England. Raised by a seamstress, and an architectural photographer, he grew

up with a keen interest in drawing cartoons, and as a 13-year-old had already started making films.

Park studied art at Sheffield City Polytechnic before moving to the National Film and Television

School, where he began work on his first Claymation film, and the first Wallace and Gromit – A

Grand Day Out. The unfinished product caught the eye of Peter Lord and David Sproxton, who

hired Park to work at Aardman Animations where he would finish the project.(12)

Park is known for his Oscar winning films Creature Comforts that saw animated zoo animals

overlaid with a soundtrack of people talking about their homes(17) and Chicken Run, a claymation

adventure of two runaway roosters fighting an evil farmer intent on keeping them under her control.

(16) However, Park is mostly known for the creation of Wallace and Gromit, another of his clay

animations, consisting of four short films and a feature-length film. The series centres on Wallace,

an eccentric inventor and his silent canine friend Gromit.(18)The Wallace and Gromit movies are

shot using the stop motion animation technique.(19) After months of detailed storyboarding and the

set and character models have been constructed, the films are shot one frame at a time, moving

the characters slightly each time to give the impression of movement when these images are

rendered out to film.(19) Each character moves 12 times a second to achieve that life-like

animation, so even a short film such as A Matter of Loaf and Death, a half-hour BBC special

featuring the duo in a bakery-based murder mystery, took 18 months for the team to complete.(8)

Although they were made 50 years apart, when you compare Wallace and Gromit with Starevich’s

‘The Tale of a Fox’ you find there are many similarities. Firstly and most obviously, the stop-motion

technique used is almost identical. Aside from Park having a better camera and easier methods of

post-production with the images, the physical act of moving their creations frame by frame was a

technique used throughout both. The films took many months to complete added to by the

obsessive detail they both put into making the animation not only move right but also look right,

and were actively involved in creating all the puppets or models they used. Spookily they even

shared the idea of narrative driven animations, involving animal protagonists (except Wallace,

obviously), which were very unique for their time but immediately accepted and admired for the

hard work clearly involved. Both Starevich’s ‘Tale of a Fox’ and Park’s ‘A Grand Day Out’ are often

cited as the artists crowning work, which is surprising when you consider both films were the first

feature lengths each of the artists had released. There are even some shared themes between

Reynard’s mischievous behaviour and some of the more shady characters we meet in Wallace and

Gromit, such as the diamond stealing penguin in ‘The Wrong Trousers’.(20) It would not go amiss

to say both works are exemplary stop-motion pictures and since their existence have had an

impact on the way the medium was used and is still used today with very recent films like Boxtrolls

utilising the same core techniques.(9) The main difference between the two is technology. Neither

film tries to make you believe it is real and there is a definite sense of a traditional stop-motion style

within them, unlike hyper-real stop-motion sequences in other films such as Frank Henenlotter’s

Basket Case that didn’t work and have aged badly because of it.(10) Starevich’s film has the same

feel as Park’s work, however the camera and post-production quality betrays him as imaging

technology only increases in advancements and we get used to watching sharper, brighter films.

You can tell it is very old as soon as you start watching it, compared to Wallace and Gromit – that is

very clear and polished, there is the familiar flickering of the image and the particular sepia tone we

associate with older works. Although Wallace and Gromit itself is beginning to age, purely in terms

of picture and sound, it is an almost timeless piece, similar to a number of disney films that we

have no problem with being un-realistic. It is the uniqueness of the art style coupled with the

adoration of the rich characters that transcends the technological gap and increasing problem of

old films looking ‘rubbish’. Another difference would be the actual mood of the animation.

Starevich’s work, although about a mischievous fox tricking other animals, has a much more

serious tone to it, when compared with Parks almost slapstick comedy styling. There is also

probably a notable difference in the finished products of the two works that might have been

contributed to by the number of people involved in its creation. It’s a lot easier to have way more

accurate, detailed models and scenes if you have ten times as many hands involved in its

production. Although Nick Park is undoubtedly at the centre of all modelling for his films, it would

not be un-realistic to assume he had help from his fellow staff at Aardman Animations(12) and had

a lot more tools for them to do it with than Starevich and his daughter Irene.

 

CONCLUSION

Concluding, I find that there are distinct differences and similarities when comparing and

contrasting the two animations. Born several years earlier, Starevich’s stop-motion work was

pioneering for the time it was created and followed on from the work of front-runners Émile Cohl

and Stuart Blackton. He was a master of stop-motion and had a clear passion for working with

animal driven narratives and themes. Whether he used the exoskeleton of dead animals or created

his own puppets and models, hours of intricate work went into making his films as fluid and realistic

as he could. This has left a lasting feel, that even 85 years after its production is still un-like any

puppet show or stop-motion animation that exists today.(7)

Park, his pre-digital counterpart is another stop-motion animator most famous for his creation of

the much loved Wallace and Gromit. Park was a keen cartoonist and was already producing his

own films by the age of 13. His work has won him 4 Academy Awards and until his latest

nomination for ‘A Matter of Loaf and Death’, Park has the achievement of having won an Oscar

every time he was nominated for one.

The are a number of similarities between the works, most obviously in the techniques and methods

used to produce them. Although years apart, both utilise the illusion of stop-motion to animate and

bring to life their models and creations.(11)(12) They also share similar themes in that the films are

narratives based on mostly animal protagonists portrayed in distinctly human settings and

environments. Certain characters even share on-screen behaviours, such as Starevich’s

mischievous fox Reynard and Parks’ troublesome penguin character who revels in his taunting of

Gromit.(20) The pair also achieved commercial success with the release of their first feature length

films, a feat rarely achieved and not to be under-stated.

Aside from these similarities, there are however differences between the films, most of which

comes down to the visual style and when it was made. Starevich’s work clearly has an older feel to

it, chiefly due to the technology he used to produce it, that when compared with Parks’ still

relatively modern films, seems to look very outdated. This may also in-turn be due to how many

people were involved in making the films, with Park having received help from his employer

Aardman Studios, which when compared to Starevich’s team of two, partly explains the difference

in quality. Finally there is a contrast between the actual mood of the features, with Starevich

employing a much more serious mood than Parks’ relatively farcical comedy.Definitively speaking,

although they might visually differ, the techniques and narratives used mean the films have more

similarities than differences and have both made a positive impact on stop-motion technologies.

 

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