Final Submission


 

EVALUATION

For my Computer GFX and Animation module I had to create a finished 1-2 minute long film using

chosen 3D software to show off the animation skills I have learnt over the past two years. My film

focuses around a watchmaker whose stopwatch is built piece by piece for him by a number of

miniature construction vehicles while he sleeps.

The animation is built almost entirely within Cinema 4D, with the exception of a few pictures/

textures mocked up inside Photoshop and the final pieces put together and rendered out in After

Effects and Premiere.

Originally I created a simple animatic for the film, meant to demonstrate camera movement, give a

rough idea of where the vehicles will be moving and partially indicate the quality of the final piece.

Although the rest was rendered out in fairly low quality and the scenes were un-textured, the

vehicle models and first few scenes had been created to final standard and could be used as a

point to start my final piece.

The first 5 scenes of my animation revolved around different angles from inside the watchmakers

bedroom. As these scenes had already been created for the animatic, they only needed texturing

and re-rendering, so I could quickly move on to scene 6 where the vehicles entered.

As my ideas for how the watch could be built changed, I realised I needed to model some more

assets, in particular more vehicles. I began by adding a boat and a train that could transport the

various watch parts to the other vehicles. Each vehicle needed an entrance and exit animation so

that it looked as if it was growing out/in the watchmakers desk respectively. The movement of the

vehicles was similar to my animatic, so did not require much change other than small refinements

to make the motion look less linear.

First came the bulldozers which cleared the area so the cement lorries and rollers could lay the

foundation for the watches base. Then the mobile cranes fixed in place the watches outer-casing

before the static cranes were erected and the flatbeds could deliver the different cogs and parts.

The cranes then put in place the parts inside and build the watch before the ‘lid’ or glass casing is

lowered down on top by a helicopter. The animation ends with the watchmaker waking up to a little

present on his desk containing the watch that has been unknowingly built for him.These scenes did

not need any other attention or assets added in Cinema 4D as the vehicles and the watch were the

main point of viewing focus, so could be rendered and sent to After Effects.

Here I did some touching up of the colouring and sorted the clips in the right order. I then rendered

it out and took it into Premiere to overlay the music and sync up the relevant sound fx before

rendering out one last time to the final product.

From the animatic and where the project was at that point, to the finish product, I had to add

several new things. First off I wanted to create a more realistic way for some of the vehicles to

enter the scene. Prior to improvements, the cranes and bulldozers would appear to grow and move

through the ground plane as if it wasn’t a solid object. To combat this I created individual dynamic

planes around the areas each of the vehicles would grow out and attached a transparent dynamic

cube to the top of every vehicle, giving the illusion of they were breaking out of the table/plane. I

also added dynamic rope/hair objects for use as wires, to give a more authentic feel. I also added a

better skybox, so the lighting better matched the mood of the piece.

There was also some elements I needed to remove. Originally I was going to have little people or

workers dotted around the scene, intended to drive the vehicles and act as the watchmakers little

helpers. I soon realised I didn’t have time to animate this much and felt what I could create in the

time would be detrimental to the overall final look of the animation, so decided to discard it.

I also decided against going with a totally white colour scheme. It is a personal preference of mine,

but as I did an animation piece last year in the same style and out of fear it would be considered

un-finished to the viewer, I opted instead to add in some flat basic colours.

From making the animation I have not only refined my modelling and animation skills but actually

learnt a number of other competences and new methods for existing ones inside Cinema 4D. I had

never really worked with using the hair tool as a rope object before and would have normally used

a plugin to crack the floor for the vehicles to grow out of, so it was nice to learn an in-software

alternative to that.

Overall I’m very happy with my animation. I’m pleased with the visual style and feel as though I

kept this consistent throughout. I’m happy with the apparent notion of gravity and objects in the film

seeming to have their own weights and spaces, giving the feeling they are interacting properly

within their 3D world. I also think the soundtrack I chose compliments and adds to the animation

and what’s happening on screen.

Of course there are elements i’m unhappy with, such as the slight feeling of rushing. Certain parts

of the film appear slower or faster than others, which is due to fact I had edit the speeds as I had

too many shots to fit into the 2 minute time frame and left myself in a position where my final shot

was not within that threshold. Thus everything needed bumping forward.

This too affected how much of the watch I could show getting built and unfortunately I feel like

enough time in the animatic wasn’t actually showing what was meant to be the main point of the

film.

I also feel I could have made it more detailed, in regards to the modelling. My vehicles and watch

parts could have been of a higher standard all round, which in-turn could have allowed me to

texture them in a different style, perhaps using real-life textures as opposed to clearly computer

generated ones.

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