Update Seven

Having modelled my assets I could now bring these into Unity and lay them out accordingly. Following the map designs for my original game I created a desert, a woods and a city level.

DesertWoodsCity

I also had to create colliders for the objects so they could be baked into the walkable area and the characters would not collide with them.

Collider

I next had to create some seamless floor textures for the terrain’s I would be using. To do this I used a bunch of existing floors I could find on google and traced the different elements I needed in Photoshop. I could then add the same overlay as I have on my 3D objects.

Floor_Textures

 

I could apply these textures through the terrain tool and paint them on to the surface, achieving a nice mix between them.

example_terrain

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