Update Six

Next on the agenda for my double project top down shooter was to texture all of the models I had made. To do this I made particular use of the outline polygon tool when using the UV texture editor in C4D and got this nice white edge around the shapes.

Screen Shot 2016-05-22 at 20.11.00

I could then multiply a gradient material and then a noise on the white and black respectively to get this nice retro futurism look. I then saved this UV maps out as png’s and assigned them to material objects in C4D that could be applied to my models. I followed this step for all thirty or so assets I have amongst my scenes.

Spaceship_TextureSpaceship_Textured0034

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